Statements ‘League of League of Legends’ and ‘Arcane’ oppose one another

The League of Legends Community is on the side for a recent explanation for the smooth removal of the Hextech chest from the game, a mechanism to earn free skin that no longer exists as Riot considered it “non -consistent” from a perspective of income. This has imposed a greater conversation about the continued profit of the lean and the advantages of riot, and things are not really increasing.

In the controversial update of the Dev, riot leaders explain the issue of Hextech:

“As a free game to play, skins are the main way League pays its bills. They are the ones that give us the opportunity to continue developing the wider game and ecosystem, from adding new ways of playing to updates In rift, cinematic, direct events like the world, patch to patch balancies and much longer investments in League for the League for the League for the League.

“The number of people playing League has been very stable in recent years … Our cost to maintain and develop the League has also been very sustainable over time as well. Ensuring that we have an equally sustainable income that They come to reinvest in the game, however, sincerely, it has been more a challenge. “

They continue to say that Hextech chest became the main way players were gaining skin, leading to an unstable lack of spending on paid skins and reducing investment returns on skin making, ie change.

However, this contradicts the latest statements from senior leadership when asked how an absolutely massive project like Arcane, which is reported to cost $ 250 million to do, was possible for riots. Here’s what Marc said “Tryndamere” Merrill at the time:

“These people think we do things like arcans to sell skin, when in reality we sell skin to do things like Arcane … Do we get everything like that? Short -term profits – we are focused on giving the extraordinary value to our audience for a long term, again and again to be clear.

The explanation here seemed to be that Riot earns so much from the skins which means it can invest in other things like the Netflix big budget series (and has already been confirmed more planned). Is this a “long -term league investment” as stated? It seems that Arcane is not a massive incentive to play, as this video and statistics show. Meanwhile, the message for players is that despite all their existing expenses, the free parts of the game are being housed in addition to making money growing dramatically with things like mechanics Gacha. From Anna Dev, statements like this are being made in the face of big jobs in Riot, where last January they cut 530 jobs, and have been following more.

So what is it? Is the Legend’s link barely violating to the point of what needs dramatic growth in players’ expenses? Or is he doing so well, can he continue to throw money in all these various non-play projects, including things like a costly (though amazing) show as Arcane? Players may actually like that show, but they clearly do not want to be supporting the bill for it with significant growth at the end of them than better management of the cost of riots.

Will this lead to the level of skin expenses that Riot wants? Players are probably saying that this will not change their behavior, and many say the skins are deteriorating as parts of the cosmetics team were caught on the last vacation. The future of the league, one of the largest games in the world, has always looked strong, but now? The alarms seem to leave for both the company and the community.

I’ve reached Riot for comment, and I’ll update if I hear again.

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